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Doom:

Several creatures spawn here which are very rarely seen anyplace else (if ever), including Devourers of Souls and Bone Daemons. Certain other more conventional monsters spawn here as well.
Doom is a two-level dungeon. Level Two, detailed below, is known as the Doom Gauntlet. The primary purpose of Level One, aside from the uniqueness of the dungeon and its inhabitants, is to obtain the key to the Doom Gauntlet. At the Gauntlet, several artifacts can be obtained.
Every creature on Level One spawns with Daemon Bones as loot. These are used in the quest of Victoria the Sorceress, in order to obtain the key to the Doom Gauntlet.
Both levels of Doom also spawn certain artifacts that are obtainable using the stealing skill.
There are also several secrets in the first level...
Gauntlet:
Also known as Doom level 2, the Gauntlet was designed to be a grueling test of player strength. As a reward, adventurers could receive Rarity 11 artifacts for slaying its inhabitants.
Crossing
The Doom Gauntlet is the area of the Dungeon Doom (which is located in Malas) across Lake Mortis, the body of water at the southern end of that dungeon. You get across the Lake by summoning Chyloth the Ferryman. Locate the Bell of the Dead on the shore line and double-click it to summon Chyloth. Before you summon him however, you should put everyone crossing into a single party. Everyone in the same party may cross together.
He will ask for a Golden Skull as payment to cross the lake. You must take the Golden Skull and place it on his avatar. You and your party will then receive a confirmation menu asking if you wish to cross. Select OK to be teleported onto the ferry. Walk on the teleporter tile to cross.
If you fail to give Cythloth a Golden Skull, he will get very angry for wasting his time. After a few moments of waiting, he will summon a Skeletal Dragon upon you.
Layout
The gauntlet area is divided into many smaller areas. After crossing the lake you arrive on the beach. Here you can also find the exit moongate. No other means is allowed to exit the area.
From the beach you enter a wide corridor. There is an NPC vendor on level 2. The entrance is hidden along the east wall. Most characters can locate the shop by walking close to the eastern wall. If you cannot locate the shop, look for the lighter gray tiles just before the first corner on the eastern corridor wall. After a harrowing walk in the abyss, you will end up in the high-priced shop. This shop is a relatively safe place to log out and is a convenient, but expensive, way to replenish supplies.
Continuing down the wide corridor lands you in a giant room, large enough to fit the city of Cove. In the center are 6 Pentagrams. They indicate what stage the gauntlet is at. In this center area is where the Dark Fathers will spawn.
Besides the hall you entered through, there are 6 rooms that can be entered through the main area. Five of them contain the lesser boss monsters. One of them is a special healer area. The doors are locked and can only be entered as a ghost.
Lesser Bosses
Before the Dark Fathers will appear, the lesser bosses of the five adjoining rooms must be defeated. Starting with the east room and working clockwise, players must rid each one. A room is currently infested when the door turns red and can not be opened. You must step on the teleporter to enter. Beware though, for the only exit is through victory or death.
The number of bosses depends on the total number of players entering the room. As more step inside, a greater number of creatures will rise to the challenge.
For the first person that enters a Boss appears, for the next 2 players another boss appears and after that, after 3 players more another boss will appear. Example: 1 player = 1 boss, 3 players = 2 bosses, 6 players = 3 bosses, 9 players = 4 bosses, and so on.
Each lesser boss kill has a chance to reward an artifact, however slightly lower than the chance of a Dark Father kill.
The Dark Father:
Once all their minions have been throughly defeated, Dark Fathers will spawn in the main hall to face their invaders. Depending on the number of players participating, the number of Dark Fathers will change. Up to 4 will spawn at a time, with multiple spawns occuring if called for.
After each Dark Father is slain you have a small chance to be rewarded with a powerful rarity 11 artifact. When all Dark Fathers are defeated the entire gauntlet resets back to the first room.
Artifacts: Stealable
Artifacts spawn on the ground throughout all parts of the dungeon with a rarity between 1 and 12. The higher the rarity, the longer between respawns. For example, the rarity 1 Skull Candle respawns roughly every 30 minutes. The Ruined Painting which has the highest known rarity of 12, spawns once every 4 months. Some artifacts such as the Lamp Post require some special tricks to reach (see Doom lever puzzle).
When a rarity item is discovered you can acquire it with the Stealing skill. Stand next to the item and target it with stealing. You need a minimum of 100 skill to have any chance, but success could take hundreds of attempts. At 120 Stealing you rarely fail after 3 attempts
Boss Artifacts
All bosses located in the Gauntlet area have the chance to drop artifacts as loot. These are known as the Doom Boss Artifacts. They all have rarity 11 and some are considered to be the best equipment in all of Britannia.
Eventually you will be awarded one of the possible artifacts. It will be placed in your backpack (or Bank Box if overweight) along with a system message to the effect of “For your valor in combating the fallen creature, a special artifact has been bestowed upon you.” will inform you of the event.
For a list of artifacts visit: Artifacts
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